Ff3 where is bahamut lair
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World of Darkness. Before you leave, she also thrusts the Fang of Fire into your hands. From Unei's Shrine, go east and follow the mountains north, and around to the east until you come to a river. You can land and walk the rest of the way if you want to earn more experience, or just continue flying. Follow the river west, until it curves north to a T intersection. Go east at the T and follow the river north. At another T, head west briefly before going north towards the cave on the map, which is Ancient Ruins.
Head south and around the path to the east, where you'll see a few researchers milling around in an open area. They say that adamantite from a recent cave in has blocked the way deeper into the caves, and that they've been separated from the other research team there.
Venture south until a large boulder blocks your way. Examine the rock and Unei will break it. Continue south, then follow the path to the west. There will be two doors in the northern part of the hall. The first door takes you to a room with Reflect Mail. The second door takes you to an area with a few shops, and an inn to rest up in. After you've rested and bought anything you may need, continue to the next floor. Go south, then west at the second split. There is a door to a room holding a chest with Black Belt Gi.
Leave the room, then go all the way to the east for another room with a chest, this time a Chakra Band. Go back to the split in the path and go north until you come to a three-way crossroads.
Don't go north for now; first head west to grab the Rune Bell out of the chest in the room, then go east for Faerie Claws in another room with a chest. Now return to the crossroads and head north, and around to the next floor. The next five floors have no loot, and no really confusing branching paths or anything. Just follow the path for five floors and fight monsters along the way; it's that simple. Eventually, you will find the Invincible. Throw out your old airship, because Unei is giving you the incredible Invincible!
With this airship, you basically control a moving town, complete with an inn, shops, Fat Chocobo, and a Moogle. The Invincible doesn't land like the Nautilus, so you can't really board it the same way. To exit the Invincible to the world surface, head for the stairs at the southeast part of the ship.
When you're near mountains and see a "! Just note that Unei's idea of crossable mountains is those tiny little hills that are like one square wide, and not huge swaths of mountain ranges. One downside of the Invincible is that it's quite slow, so it can't go through the gales surrounding the Dalg continent If you just want to putter around the ocean floor or world surface without jumping mountains or having access to your free inn and store, the Nautilus is right where you left it outside of the Ancient Ruins.
Now that you have the Invincible, more of the world is open to you. Falgabard is closest, so head there first if you want some weapons and armor for your Dark Knight. Anyway, you can skip these areas and progress the story by clearing the Cave of Shadows. The Invincible rises up out of the sea just south of Duster. Head northwest to Saronia. From the southwest corner of Saronia, head west, then slightly south through a mountain pass. Jump the two small jumpable mountains just to the south, follow the path, and then jump another mountain to prove the first time wasn't just a fluke, I guess.
Falgabard is just to the west. At the northwest side of town, there is a cave guarded by an old man who says that only adepts of the dark blade can defeat the beings in the cave. Ignore him for now, and head east from here, through the trees to the side of a river.
Go north, into the waterfall. Take the first set of stairs down into the water, and follow the river back outside the cave, and down to a small island in a pond. Go back into the waterfall cave, back up the stairs, and further north until you see an old man at the end of the cave. Talk to him to start a fight!
Despite being labeled a boss fight, the Shinobi is not a unique boss, and you will fight more in the future! The jobs which are capable of casting this spell; a character of any job can have any spell on their spell list, even if they cannot cast it. Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure; key items are unique items that are important to the plot.
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all. The spell cast when this item is used in battle; using the item in this way consumes it. Lake Dohr Cave of Shadows. The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas Name The number of treasures to be found on this map Treasures The cost to stay at the inn, if there is one present Inn Miscellaneous helpful features of the area, such as healing springs and fat chocobos Amenities A list of the types of shops that can be found here Shops Bahamut's Lair B1.
Bahamut's Lair B2. Bahamut's Lair B3. The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas Name The number of treasures to be found on this map Treasures The cost to stay at the inn, if there is one present Inn Miscellaneous helpful features of the area, such as healing springs and fat chocobos Amenities A list of the types of shops that can be found here Shops Floating Continent Near Ur.
The specific map where this plot battle will be fought Map Monsters The specifics of where this plot battle will be fought Notes Bahamut's Lair B3. Bahamut's Lair B1. Earthen Drums. Heavenly Wrath. Phoenix Down. Bacchus's Cider. Chocobo's Wrath. After grabbing those four items, head southward into the next area. Things are simple here; you can easily traverse this linear series of paths and bridges as it wraps leftward, downward, upward, rightward, and then downward towards the doorway into the next room.
En route, you can find a series of items that you can easily grab as you go. In this final area of the short dungeon, look left and grab a Eurytos Bow , then go rightward and upward towards three more treasures: a Kotetsu , an Elixir , and another Phoenix Down.
Now, heal your party and run northward. It's boss fight time. Bahamut is a pushover, honestly, though he has one major attack, Megaflare, that can decimate a weakened party.
What does this mean? Well, at the very least, it means you're going to want to keep your party fully healed for the duration of the party. Have your party's healer cast a party-wide healing spell Curaga, Curaja each round to ensure this. Bahamut will strike twice per round, otherwise, chipping away at your HP until he breaks out the big guns, so the battle can deceive in this way. Even though the dungeon leading to him is simple enough, why play through it again if you don't have to?
Stay alive by healing and delivering Bahamut a devastating onslaught of physical attacks, spells like Bio, and anything else you can throw his way. When he's defeated, the Bahamut Summon is all yours. Since you came outside of the dungeon to battle, you'll have to go back in and backtrack to the entrance to the cave, where you can reconnect with your airship. Where to next? Well, it's simple enough to find.
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