How many servers does wow have




















This means that some players are pretty attached to the realm they choose initially, but they'll have to make room for a whole bunch of new neighbors in the near future. In an official post on the World of Warcraft forums, Blizzard outlined the details for their planned realm merger.

They've already completed an internal survey of each server, measuring population over time to a point where they can pick out the best targets for combination. Over the next few months, the company will do just that, merging players from each affected realm into what they call a "larger connected-realm community. Those playing on more populated servers and realms running World of Warcraft Classic will not be affected in the slightest.

When a merger like this occurs, the entire history of the servers combines into one new whole. Mobile Newsletter banner close. Mobile Newsletter chat close. Mobile Newsletter chat dots. Mobile Newsletter chat avatar.

Mobile Newsletter chat subscribe. Prev NEXT. Video Game Titles. All rights reserved. Cite This! Print Citation. With off-spec gear only which granted was quite a bit , and not that much knowledge of Ret rotation, I wrecked a lot of rogues and shammies in dps eheheh. I was only ever part of two of those, but damn that was fun as hell! I did move off of pvp servers though because i wasted to level my toons without having to deal with asshats :. I remember back in Vanilla finding the path to the Ironforge Air Port, we found it with help from a guild memeber that loved finding the cracks in the exploration, even managed to get into the Caverns of Time before they were open too.

Always when you fly out of IF to go to Stormwind or one of the other northern areas you would fly over this airport what was under attack from frost trolls.

We believed there there would actually be a purpose for it i think there actually is now but back then it was just low level trolls vs low level dwarfs. The view up there was sure awesome though, since it predated flying mounts by a long time we had some bragging rights to be sure. It took very specific gear a lot of specific leather agi items but you could be easily competitive with ret pally before the "patch".

I took great pleasure in rolling over rogues our rogue GM at the time that swore ret pallies couldn't dps and sticking it to the man. I did the same with my hunter. Now it's just about homogenized to death. Feels so.. I seriously miss my talent trees. Man, i do have some nostalgia for WoW. Some of my greatest friendships came from that game, i played from beta and on into cataclysm before i hung up my mmo days.

Vanilla i think was fun, but it was ridiculously tough. Looking back, i'm surprised i had an epic mount back then I must have had a crap ton of free time. Raiding MC on Dial up To continue this discussion, please ask a new question.

Get answers from your peers along with millions of IT pros who visit Spiceworks. I found some of this interesting reading. Popular Topics in Gaming. Which of the following retains the information it's storing when the system power is turned off? Submit ». SC This person is a verified professional. Verify your account to enable IT peers to see that you are a professional. Zak This person is a verified professional. SC wrote: Multiply that number by a lot at least per realm.

A realm's population impacts its play experience in many ways. Higher population server boasts far more players with whom to communicate, trade and group, but may feature waiting times simply to log into the game, and users may experience lag and server stress problems at peak times.

On lower population servers there are fewer other players to group with, making non-cross-realm features such as an arena, trading and serious end-game play much harder to achieve. However, players do not have to queue to play the game, and lag and server problems are minimal.

The population can also affect play within the larger game world. High population servers may feature far more competition for resources and quest mobs, and an increased chance of griefing or world PvP , especially on PvP servers. In extreme cases, high numbers of players in busy areas can cause long queues to complete quests, or even cause the server to crash. Lower population servers typically feature little such competition, but also make it harder to find other players with whom to interact.

However, in extremely low population areas, the cross-realm zones feature may act to mitigate these differences by introducing players from other realms. This feature does not affect capital cities or most end-game zones but may improve the experience while leveling on lower population servers.

While server population affects many areas of the game world, it has little impact on cross-realm aspects of the game, such as non-rated battlegrounds or dungeons queued for through the Dungeon Finder. Aside from the overall population, each server features a different balance between the factions. Unlike the overall population, this information is not displayed in the server list, although it can be viewed through sites such as WarcraftRealms.

The population of a character's faction is often far more important than the combined population of the server, and since many aspects of play including the auction house are faction-specific, individual characters' play experience is largely determined by this rather than by the total population.

For example, a Horde character may play on a server highly populated with Alliance characters, yet find few other Horde characters with whom to play, trade, etc. World PvP is one area where the population of the opposite faction can be directly significant, especially on PvP servers. While different realms are almost identical in their game world, NPCs and rules, in practice each offers a slightly different playing experience, as well as a unique collection of players to encounter and interact with.

While server type, population, and language are some of the more obvious differences between servers, there are many other factors that can lead to realms offering their own unique environment.

As separate instances of the game world, realms may develop their own reputation or sub-culture, specific to that server, or even to one faction of that server's population. The presence of well-known guilds or players may also affect the reputation of a realm, with some realms becoming well-known or notorious as a result of the actions of certain inhabitants.

Player interaction ensures that each realm offers a unique experience, with communication and group play largely only available within a server. Aside from population and server type, some realms feature more guilds with a certain focus, such as rated battlegrounds or high-end raiding, with players sometimes choosing to transfer characters between servers in order to join a particularly prestigious or desirable guild. Realm statistics provide some interesting insight into overall player trends and certain differences between regions and server types.

The following data was taken from WarcraftRealms.



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